
The challenge was to develop a complete, production-ready product — including packaging — within just three months. AI supported us throughout the process, helping us create over 300 event and quest cards, as well as numerous designs. We also produced an A2 world map, 3D-printed game pieces, and detailed character sheets. Countless rule tests and gameplay sessions followed, resulting in a 14-page rulebook and a premium-quality package.


We won the internal Hagenberg Award for Best Interactive Product, standing out among 50 other projects. Many thanks to Hanna Eibensteiner and Julian Haider for your tremendous effort!